Table Of Contents:
 


 Image created by DeviFoxx. Character & Logo owned by NAMCO ®.

All images, in-game screenshots, and artwork are owned by, and property of NAMCO of Japan Co. Ltd. and their respective artist(s) unless stated otherwise.




Original game ROM owned by NAMCO©. Please keep the ROM for no more than 24 Hours, unless you yourself own a copy of the game. All images, in-game screenshots, and artwork are owned by, and property of NAMCO of Japan Co. Ltd. and their respective artist(s) unless stated otherwise.
  The Tower of Druaga. The first game to be released in the series. Out of all the entries in the Druaga series, time and time again, this one proves to continually stand out above the rest. Evidence of this is attributed by the fact that out of all the games, this one was remade and re-released the most times. (Note: See pictures above. It is possible to click on all of them for enlargements).
 


Much like Ki, Gilgamesh now follows her trail into the Tower of Druaga as illustrated in this screenshot from the PC-Engine Version.

  It's my common belief that originally, when The Tower of Druaga came out in the arcades, the original creator wasn't expecting it to explode into popularity in Japan as much as it did.

  If you played the original arcade game, you will notice right away that the game's storyline was fairly loose at best. But like I've always said, this game was one of the pioneers of the RPG genre in the video game industry.

  The game begins with Gilgamesh entering the first floor of the tower. Depending on which version of the game you're playing, you'll have the opportunity to see an introduction or watch a prologue that gives a brief synopsis of the situation at hand before you take up arms and storm the Tower of Druaga.

  If you don't know the story so far, I will explain the basic outline of it for you to understand.

  All of the Druaga games generally open with the text "In Another Time... In Another World...".

  The Kingdom of Babilym rests along the shores of the great Euphrates River. It was a prosperous town, as the people regularly prayed to the god Anu and gave thanks for their prosperity.

  The story continues to state that Anu rewarded his worshippers for their loyalty by creating the Blue Crystal Rod, of which the central focus of the Druaga series revolves around. The rod rests upon a pedestal high in the clouds of heaven, out of mankind's reach, but still within their field of vision.

  The Blue Crystal Rod radiates a blue, luminous brilliance that showers the land of Babilym below and continues to bless the town. The neighboring Sumerian Empire that lies further downstream of the Euphrates River hears of the existence. The Empire of Sumer, and its Emperor are depicted as aggressive warmongers. Naturally, upon hearing of the rod, they become jealous, and prepare for an invasion of Babilym with the intent to take the Rod for themselves.

  They do so, and the benevolent King Marduk, ruler of Babilym, is defeated. Leaving behind his son, Prince Gilgamesh, and his son's girlfriend, Ki, shrine maiden of the Goddess Ishtar.

  The Sumerians force the people of Babilym [including Prince Gilgamesh] into slave labor and force them to build a tower to reach the heavens [a reference to the story of the Tower of Babel]. In doing so, the light of the rod is obscured by the shadow of the tower.

  The light had also served to keep evil at bay. Without it, the evil monster Druaga was resurrected upon the earth.


 Issue No. 6 of NAMCO of Japan's long-since discontinued game magazine, NG Namco Community Magazine. The cover of this issue is artwork for The Tower of Druaga for Arcades, Promoting the initial launch of what would become a beloved cult classic in Japan.
(Click Picture for Enlargement.)

  The God Anu destroys the tower, accidentally leaving Gilgamesh injured in the chaos of the destruction. But not before Druaga ran up the tower and snatched the Blue Crystal Rod out from heaven. So when Anu destroys the tower, Druaga uses the rod to rebuild it overnight, fill it with his monsters [including the now undead Sumerian Imperial Soldiers], and use it as a "base of operations" from which to stage a war against God.


When The Tower of Druaga launched on 1984 in Japan, pamphlets featuring a short comic strip were distributed to promote the game's release. The comic isn't a traditionally hand-drawn one, but rather animation cut-outs placed in true-to-life hand-built scale models of the tower.
(Click Picture for Enlargement)

  Ki, who had always remained devout in her duties as Ishtar's shrine maiden works tirelessly in an effort to nurse her beloved Gilgamesh back to health. Shortly after the reconstruction of the tower by Druaga, Ishtar calls upon Ki and sends her into the tower with an enchanted Tiara, along with the orders to not fight anything and quickly retrieve the Blue Crystal Rod.

  Ki meets Quox the dragon along the way, and he helps her reach the top. But as Ki approaches the rod, it flashes an awkward light and splits into three. To which point, Druaga appears, turns Ki into a stone, and goes back into hiding. Unfortunately, due to his being linked to the Rod, Quox splits into three as well, and falls under Druaga's control.

  Gil is awakened by a hooded figure--an agent of Druaga--who tells Gil that Ki has been captured. Ishtar and Anu grant Gilgamesh the golden armor, leading Gil to take up arms and rescue both Ki and the rod.

  Originally, the story of the arcade release wasn't quite that elaborate. But as the game increased in popularity, the creator essentially built an intricate plot around the game.

  Even with the sequels and prequel, the original game remains on top.

  What I feel was one of the most interesting aspects of the game was the production that went into simply advertising the game. Notice the pamphlet to the left, and the cover of the 6th issue of NG Namco Community Magazine.

  In the compilation, Namco Museum Vol. 3 for the Sony PlayStation, there is even a collection of photographs detailing a "behind-the-scenes" look at the making of the pamphlet shown to the left.
 

  About a year or so after the release of the arcade version of The Tower of Druaga came the first home console version release. Actually, it would be the first of many releases and re-releases.


A re-release of the best-selling version of The Tower of Druaga. The Nintendo Famicom (NES) version. Mimicking the style of the original box-art, this is a 2003 re-release that was bundled with a pre-order of the Japanese version of Baten Kaitos, both for Nintendo Gamecube.
(Click Picture for Enlargement)

  In Japan, the first re-release would be on the Nintendo Famicom (known as the Nintendo Entertainment System, or NES in other non-Japanese territories). Because of the popularity of the arcade version, the Famicom / NES version became a best-seller.

  Despite its "watered-down" graphics that were of lower quality than the original game, this version remained faithful to the arcade version in just about all other aspects.

  You also must consider that back during that decade, home console versions of arcade games were not always perfect ports of their arcade origins. Just look at some old Sega games that were brought from the arcade to Sega Genesis / MegaDrive for example.

  This version was popular enough to get a re-release however in the form of a bonus disc bundled with the NAMCO RPG Baten Kaitos for Nintendo Gamecube.
 

  For Japanese gamers who couldn't get enough of The Tower of Druaga, NAMCO made another port of it for the Nintendo GameBoy for gamers on the go.

  As you can see from the screenshot far at the top of this page, this version was more or less a black and white version of the Famicom / NES port.

  Another bonus about the game was the fact that players could for the first time see Gilgamesh's current HP (Health Points) total.

  In the original Arcade and Famicom / NES versions, the player had to simply do some minor guesswork as to how many hits Gilgamesh could continue to take before he was defeated.

  Presumably, NAMCO wanted to cover all of their bases. So they continued in releasing more versions and renditions of The Tower of Druaga to appease the ever-growing fan base of the era.
 


The Tower of Druaga for gamers on the go! This is the Box Art for the Nintendo Game Boy release.
(Click Picture for Enlargement)


Another Home Console version release. The Tower of Druaga for FM-77. Japan Only.

  There were home computer releases of the game too.

  There was even a Tower of Druaga board game in Japan! Which was later succeeded by a Pac-Land board game, beginning a small trend of Video Game-based board games (much like Milton-Bradley's The Legend of Zelda board game).

  But nowadays, all these different versions of one game, while they were useful at the time, only confuse things today.

  Which version is truly the best one?

  While such a question is a matter of opinion, personally, I'd say that 1992's PC-Engine version is the best, largely due to its high replay value and in-depth story.

  Only seconded by the Namco Museum Vol. 3 re-release (which features an extended dungeon) and the original arcade version of The Tower of Druaga.
 

  Aside from the multiple versions of the game, merchandising such as board games, key chains, even a brief manga series based on the game was created.

  As much as I would've loved to read the comics, most of the merchandising for The Tower of Druaga is extremely hard to come by and is as ancient as the setting of the game itself. Notice how tattered and weathered the comics (shown to the right) have become with age.

  Now to get to the matter at hand.

  For the sake of this article, I am going to provide a walkthrough and guide for only two versions of this game.

  First will be the arcade version. The one that spawned the series. I feel that it's only right and in the best interests of the reader that I do this version first.
 


Like many Video Games in Japan, but even more than ever nowadays, The Tower of Druaga had its own short Manga series in the 80's, along with various other video games.


More than likely the "definitive vision" of The Tower of Druaga. The Home Console version released for NEC's PC-Engine (known as "TurboGraphx-16" in America). This version expanded and elaborated on the details of The Tower of Druaga by giving cut-scenes, hints before each stage, updated graphics, and the ability to customize Gilgamesh as the player sees fit.
(Click Picture for Enlargement)

  The second will be the PC-Engine / TurboGraphx-16 version.

  The Arcade version guide is much easier to follow for all other versions [for the most part, because from a graphical standpoint, they look the same. Even though treasure locations differ from version to version] with the exception of this one. Reason being is that the other versions typically follow the Arcade version as a "standard" for how the dungeons should be laid out in all other versions.

  The Arcade version is the more difficult of the two because it was hard to identify how many items and which items you had in your inventory. This was because only a certain number of items that you had acquired would appear onstage at a given time.

  In contrast, the PC-Engine version features an inventory selection screen where the player can choose which sets of armor to equip Gilgamesh with, and which accessories too, for that matter.

  Another notable fact about the PC-Engine version is that the entire layout of the dungeons have changed, becoming more condensed. Additionally, the location and means of gaining dungeon treasures have changed as well.
 

  There are some commonalities, however.

  In just about all versions, if you haven't picked up the Book of Light, or the Bible (depending on the version) by the 20th floor, from that point onward, all the dungeons will be completely pitch black, no matter what.

  With that having been said, let's get to it.

   The Control Setup for The Tower of Druaga (Arcade Version):

  • D-Pad : Move up, down, left, or right.
  • Action Button : Gilgamesh unsheathes his sword and walks with it pointed straight ahead of him as long as the button is held. If you are standing perfectly still while facing a wall and possess a Mattock (Pickaxe), you can break through a wall. (Note: This does not work on border walls.)
  • START Button : Starts the game if you have a coin inserted. Pauses the game in the Namco Museum Vol. 3 version (if the pause function is enabled).
  • SELECT Button : No function.

  It should be noted, while some of the images are from my experience with the game, a number of the images used for the guide on the arcade version were adapted from a Japanese webpage created by a user and NAMCO enthusiast by the name "QTQ" (More than likely a reference to one of NAMCO's earlier games, "Cutie-Q").And with having said that, here we go.
 


 

 


Floor Item

  The 1st Floor:
  Things are pretty basic at the start of Gilgamesh's adventure through the tower. Nothing but Green Slimes here.
( )

Copper Mattock:
  The Copper Mattock will allow Gilgamesh to smash through the walls of the tower. It does not work on the thick border walls of the tower, however. If you use it on a border wall, it will vanish. Also, the Copper Mattock is the weakest of all Mattocks. It will break down one wall and vanish. To regain it, pick up another treasure chest on the next floor.

Obtained by:
 
Kill at least three Green Slimes. ( ) x 3



Floor Item

  The 2nd Floor:
  Slowly, things begin to pick up with the appearance of the slightly stronger black slimes. However, it is imperative that you get the Jet Boots on this floor. They'll come in handy.
( , )

Jet Boots:
  The Jet Boots will hasten Gil's footwork and increase his overall movement speed. Pretty nifty for evading monsters and outrunning the Red and Blue Will-o'-the-Wisps.

Obtained by:
 
Kill at least two Black Slimes. ( ) x 2



Floor Item

  The 3rd Floor:
  Now Knights appear on the scene, but these guys are the lowest of the low, so you can take them out easily. In any case, you don't have to worry about the treasure here. The Potion of Healing isn't worth getting.
( , , )

Potion of Healing:
  The Potion of Healing simply gives Gilgamesh an Extra Life.

Obtained by:
 
Kill one of the two Blue Knights. ( ) x 1



Floor Item

  The 4th Floor:
  A lone mage appears on the scene for the first time. All other monsters in the room are black slimes. The chime is a moderately useful item to have. Get it if you like.
( , )

Chime:
  The Chime will ring out for a few seconds if Gilgamesh is correctly facing whichever direction the key lies in. Useful for when your vision is obscured.

Obtained by:
 
Have Gil ( ) walk over the exit gate ( ) without having a key in his inventory ( - ).



Floor Item

  The 5th Floor:
  There are a lot more mages on this floor, but the treasure is definitely worth getting, because it will help you out later. Unfortunately, you're going to have to deal with the mages in order to get it.
( , )

White Sword:
  The White Sword not only increases Gilgamesh's attack power, but the sword is also necessary to get the treasure on the 18th floor, so you don't want to miss this.

Obtained by:
 
Keep your sword sheathed and reflect the Mage's Spell three times with your shield while walking.
( > ) x 3



Floor Item

  The 6th Floor:
  Black Knights, and Sorcerers are on this floor now. Watch out for the fire.
( , )

Candle:
  You will be able to see ghosts until the 10th floor. To which point, another candle will be needed.

Obtained by:
 
Touch the northern-most wall at the top of the screen and press down on the D-Pad.



Floor Item

  The 7th Floor:
  Blue Knights and Red Slimes roam this floor. The Red Slimes can cast magic, so be careful not to get nailed.
( , )

Silver Mattock:
  The Silver Mattock is an upgrade from the Copper Mattock. You can swing it about 2 to 4 times or so. You get one more usage out of it when you pick up a dungeon treasure.

Obtained by:
 
Waste your Copper Mattock (
) so it's not in your inventory anymore. If you lost it before then, then you're out of luck.



Floor Item

  The 8th Floor:
  Once again, Black Slimes and Mages roam this floor, so get the treasure and move on out.
( , )

Potion of Power:
  Increase Gilgamesh's attack power.

Obtained by:
 
Swing out Gilgamesh's sword in a different position (column, and row on the map) from the starting point. In other words, move at least one square over, and one square up or down on the map and swing your sword.



Floor Item

  The 9th Floor:
  Druids, Sorcerers, and Mage Ghosts infest this floor like magical cockroaches. The treasure here isn't worth getting. Just go and get the key and get out.
( , , )

Potion of Energy-Drain:
  Decrease Gilgamesh's attack power. Not something that you really need...

Obtained by:

  Walk over points "A" or "B" on the dungeon map to make the treasure chest spawn.



Floor Item

  The 10th Floor:
  It's imperative that you get the treasure on this floor. It involves the Red Slimes, so don't kill them. There are also Black Knights to watch out for.
( , )

Gauntlet:
  Powers Gil up. This treasure is also absolutely vital to get past the 26th floor.

Obtained by:
 
Block the spell cast by the Red Slime ( > )



Floor Item

  The 11th Floor:
  Green Slimes and Mages on this floor. Snag the Candle. It'll come in handy.
( , )

Candle:
  Ghosts remain visible until the 15th floor.

Obtained by:
 
Doing the exact opposite of what you did on the 6th floor, this time touch the southern-most wall and press up on the D-Pad.



Floor Item

  The 12th Floor:
  Be sure to get the treasure from this floor. The only nuisance is the Mage Ghost.
( , , )

Armor:
  Powers Gil up. This treasure is necessary to obtain the treasure on the 52nd floor.

Obtained by:
 
Get the Druid ( ) to appear on the southern-most row of the map. Just hang out down there and try to get him to teleport down to the bottom-most row and come after you. The chest will appear when he does.



Floor Item

  The 13th Floor:
  There are a lot of Blue Slimes and Sorcerers on this floor, so be sure to watch out for their attacks. Get the treasure and go.
( , )

Red Line Shield:
  Powers up Gil's defense some more. This treasure is necessary to get the treasure that waits on the 33rd floor.

Obtained by:
 
Have Gil ( ) walk over the exit gate ( ) without having a key in his inventory ( - ), and then kill all the monsters on the floor. It must be done in that order.



Floor Item

  The 14th Floor:
  Red Slimes, Wizards, and a Druid Ghost on this floor. It can be tough trying to survive long enough to meet the requirement for this floor's treasure.
( , , )

Dragon Pot:
  You can slay Quox the Dragon ( ) in one swing now.

Obtained by:
 
Wait until the game timer counts down to 5,000. The chest will appear then.



Floor Item

  The 15th Floor:
  Quox the Dragon roams this floor. But you're definitely going to need the treasure from this floor. Snag it and go.
( , , , )

Green Necklace:
  This Green Necklace is needed to obtain the treasure that waits on the 27th floor.

Obtained by:
 
Swing your sword as you're crossing paths with the Blue Knight ( ).



Floor Item

  The 16th Floor:
  There's a Mirror Knight and a bunch of Mages on this floor. Do your best to get the valuable treasure here, and keep going.
( , )

Permanent Candle:
  You're able to see all ghosts on the map from here on out. They will no longer be invisible to you.

Obtained by:
 
Do the opposite of what you did on the 6th and 11th floors. This time touch both the western and eastern-most walls.



Floor Item

  The 17th Floor:
  The Druids and Blue Slimes will use their magic to bust down walls. So save your Mattock. But you're going to need the treasure from this floor to finish the game, so don't kill both of the Mage Ghosts until you get it.
( , , )

Potion of Unlock:
  With this potion, you can open the treasure chest on the 18th floor.

Obtained by:
 
Wait for one of the Mage Ghosts ( ) to teleport across the map at least five times.



Floor Item

  The 18th Floor:
  Things are becoming even more hectic up in here! Watch out for the Sorcerer's fire. You're going to want the treasure here too.
( , , )

Dragon Slayer:
  This powered up sword is needed to get the treasure on the 45th floor. Plus it has a nice name to it. Dragon Slayer...

Obtained by:
 
Do NOT touch any of the border walls for a maximum of 12 seconds, tops.



Floor Item

  The 19th Floor:
  With the Red Slimes, the Wizards, and Quox the Dragon running about, there's a lot of chaos going on... But the Book of Light is something you'll want to have.
( , , )

Book of Light:
  In all Druaga games, the floors get dark from the 20th floor onward. This item keeps floors 20 through 23 lit up until you pick up the Bible.

Obtained by:
 
Simply open the exit ( ) with your key, but DO NOT enter until you snag the treasure.



Floor Item

  The 20th Floor:
  Black Knights, Druids, and a Druid Ghost here. Don't attack until after you get the treasure.
( , , )

Potion of Power:
  Beefs up Gil's attack power.

Obtained by:
 
Open the exit ( ) with your key, but DO NOT kill any enemies until then. Kind of a frustrating thing to do.



Floor Item

  The 21st Floor:
  The treasure on this floor is especially useful. The Blue Will-o'-the-Wisps won't be able to touch you. Even more so useful because there's already at least two of them up and about already as soon as you start.
( , , )

Green Ring:
  You need this to get the treasure on the 27th and 39th floors. It makes you invulnerable to the Blue Will-o'-the-Wisps.

Obtained by:
 
Don't move at all for a maximum of 9 seconds.



Floor Item

  The 22nd Floor:
  Quox is up and about running amok on this floor too. Watch out for the Green Slimes and Sorcerers. Just get the key and get out.
( , , )

Potion of Energy-Drain:
  Powers down Gilgamesh's attack power. Not a good thing.

Obtained by:
 
On the D-Pad, move (or nudge) Gilgamesh in this sequence. Right x 7, Left x 1, Right x 7.



Floor Item

  The 23rd Floor:
  If you got the Book of Light earlier, you might want to move on to one of the best items in the game, the Bible. There's only Blue Slimes and Wizards here.
( , )

Bible:
  Ahhh... The Good Book! And God said, "Let there be light!" ... Having the Bible keeps all the floors lit for the remainder of the game, so you're not wandering around in the dark anymore.

Obtained by:
 
Only kill all the Wizards ( ), and just the Wizards.



Floor Item

  The 24th Floor:
  Don't move a muscle, because you're going to need to make the treasure spawn first. There's three Blue Will-o'-the-Wisps on this floor, but that's no threat with the ring you picked up. There's also some Mage Ghosts and a whole bunch of Mages. Watch out for them. The "Balance" is an important item, so make sure you get it.
( , , )

Balance:
  Separates Good from Evil. Without this, the piece of armor in the treasure on the next floor will be evil instead of good. In this case, the "Evil Gauntlet" instead of the "Hyper Gauntlet" will not allow Gil to swing his sword. Pick up this item to get the Hyper Gauntlet on the next floor!

Obtained by:
 
Swing the sword at the very start. Easy enough, eh?



Floor Item

N / A

  The 25th Floor:
  There's several Red Slimes, a Wizard or two, and a Green Roper for the first time on this floor. No treasure here, so keep on moving.
( , , )

No Treasure Available:
  There is no treasure on this floor.

Obtained by:
 
There is no treasure on this floor.



Floor Item

  The 26th Floor:
  Druids on this floor. Quox is wreaking havoc again too. Also a High Power Knight is here for the first time. You'll want the treasure here, so get it and move on.
( , , )

Hyper Gauntlet:
  Gil swings his sword faster! Nifty, huh?

Obtained by:
 
Kill somewhere between 1 to 3 Druids ( ) or so, then simply open the exit gate ( ), but don't walk inside.



Floor Item

  The 27th Floor:
  Several blue Will-o'-the-Wisps on this floor, not to mention Blue Knights too. Plus a Mirror Knight. You're going to need the treasure here, so be sure to get it.
( , , )

Red Necklace:
  This is necessary to obtain the treasures on the 36th and 46th floors. With it, you will not receive damage from the Sorcerer's ( ) fire.

Obtained by:
 
Cross over the Blue Will-o'-the-Wisp ( ).



Floor Item

  The 28th Floor:
  Aside from the Druid Ghost, there's some Green Ropers, and some Dark Green Slimes this time.
( , , )

Book of Gate Detect:
  From floor 29 and onward, the Book of Gate Detect will let you see where the exit gates are on the map.

Obtained by:
 
Before obtaining the key, stand on top of the exit gate ( ) and swing your sword.



Floor Item

  The 29th Floor:
  Black Slimes, and a Wizard Ghost. Plus Blue Will-o'-the-Wisps on this floor. The best Mattock in the game is this floor's treasure.
( , , )

Gold Mattock:
  This is necessary to get the chest on the 52nd floor. It has infinite uses. But like all Mattocks, it breaks and disappears when used on a border wall.

Obtained by:
 
Starting with the direction "Up", move Gilgamesh with the D-Pad in a Clockwise motion (in all directions) 3 times. In other words, twirl him clockwise, 3 times.



Floor Item

  The 30th Floor:
  Sorcerers, Green Ropers, a High Power Knight, and Quox are going crazy on this floor. Snag the chest and move as quick as you can.
( , , , )

Potion of Unlock:
  This unlocks the treasure on the 31st floor.

Obtained by:


 
Walk on top of either point "A" or "B" at least three times.



Floor Item

  The 31st Floor:
  A few Will-o'-the-Wisps and a bunch of Wizards and Blue Slimes lurk on this floor. Thank goodness the treasure chest is embarrassingly easy to get on this level.
( , , )

Pearl:
  Stops Quox the Dragon from moving at all.

Obtained by:
 
Simply press Player 1's Start Button to make the chest appear.



Floor Item

  The 32nd Floor:
  Aside from Quox again, and a few more Black Knights on this floor, the biggest hassle are the Dark Green Slimes that can shoot magic that passes through walls. You're going to need the "Balance" on this level, though. So be sure to get it.
( , , )

Balance:
  Separates Good from Evil. Without this, the piece of armor in the treasure on the next floor will be evil instead of good. In this case, the "Evil Shield" instead of the "Hyper Shield" will make Gil not be able to block spells so well. Pick up this item to get the Hyper Shield on the next floor!

Obtained by:
 
Simply swing Gilgamesh's sword twice.



Floor Item

  The 33rd Floor:
  An encounter with the Silver Dragon for the first time. Aside from the Silver Dragon, there's four other monster types on this floor. Red Slime, Mage, Druid Ghost, and Wizard Ghost. Get your shield and get out.
( , , , , )

Hyper Shield:
  This'll strengthen Gil's defensive powers some more.

Obtained by:
 
Cross paths with the Silver Dragon ( ).




  The 34th Floor:
  Mirror Knight, Blue Will-o'-the-Wisp, and Wizards. Be careful around here. You know what to do. Get the treasure and keep going.
( , , )

Book of Key Detect:
  After the 35th floor, keys will no longer be invisible.

Obtained by:
 
Kill at least one of the Mirror Knights ( ) x 1.



Floor Item

  The 35th Floor:
  Dark Green Slimes, Druids, and two Green Ropers. The treasure here ain't even worth getting, so try to leave as quick as possible... because... well... Ropers aren't very friendly critters.
( , , )

Potion of Energy-Drain:
  Powers down Gilgamesh's attack power. You don't need this...

Obtained by:
 
Cross paths with at least two different Ropers ( ) x 2.



Floor Item

  The 36th Floor:
  The Silver Dragon is up and about. Plus a Lizardman appears on the scene for the first time. Don't kill any Sorcerers until you make the treasure appear, though. You're going to need the Balance to get Gilgamesh's signature piece of body equipment. His famous Hyper Helm!
( , , )

Balance:
  Separates Good from Evil. Without this, the piece of armor in the treasure on the next floor will be evil instead of good. In this case, the "Evil Helm" instead of the "Hyper Helm" will make Gil's life energy much lower than it should be. Pick up this item to get the Hyper Helm on the next floor!

Obtained by:
 
Cross over the Sorcerer's flame ( ).



Floor Item

  The 37th Floor:
  Things are getting nastier. There are at least four Red Ropers on this floor, plus two High Power Knights. But to get the treasure, you're going to have to fight the Druid Ghosts first. Well... Hop to it!
( , , )

Hyper Helmet:
  Gilgamesh's best helmet. His defense power will increase dramatically.

Obtained by:
 
Kill all of the Druid Ghosts ( ), and then cross paths with a Red Roper ( ).



Floor Item

  The 38th Floor:
  The Silver Dragon is back again, and so are some Blue Will-o'-the-Wisps. Just try and focus on getting the treasure first. It's absolutely vital to complete the adventure.
( , , )

Green Crystal Rod:
  One of the three crystal rods needed to complete the original Blue Crystal Rod. The crystal rods are vital to complete the game, or else you'll be warped back to the first floor and will have to start all over again. You need this particular rod to get the treasure on the 48th floor of the tower.

Obtained by:
 
You must block the Wizard's Spell with your shield ( > )  but as your sword is unsheathed (block from Gilgamesh's left side instead of his front).



Floor Item

  The 39th Floor:
  Aside from the Mage Ghosts, and Blue Slimes, you'll be facing Red Knights and the Red Will-o'-the-Wisp free-roaming around the floor this time! You can't defend against the red ones... yet... Hurry and snag the treasure!
( , , , )

Red Ring:
  With this ring, you will become impervious to damage from the Red Will-o'-the-Wisp ( ).

Obtained by:
 
On the D-Pad, move in this sequence. Up x 2, Down x 5. And the chest will appear.



Floor Item

  The 40th Floor:
  There's Mages, Lizardmen and a Green Roper here. But nothing of major focus. Press onward.
( , , )

Potion of Death:
  This will speed up the game timer. Not something you particularly need...

Obtained by:
 
Cross paths with the Roper ( ) when the timer is 10,000 or less.



Floor Item

  The 41st Floor:
  If you got the item on the last floor, get the treasure on this floor to fix it. Other than that, just focus on moving on.
( , , )

Potion of Cure:
  This sets the timer back to normal if you snagged the Potion of Death on the last floor.

Obtained by:
 
Kill Quox the Dragon ( ).



Floor Item

  The 42nd Floor:
  There are Red and Blue Will-o'-the-Wisps on this floor. With the ring you got earlier, the Red ones pose no threat, but the Blue ones do again. The Silver Dragon and some Wizard Ghosts are up here too. As for the treasure... Well... I'm not really sure if it serves a purpose or not. You can get it if you want to. Maybe it'll help later.
( , , , )

Sapphire Mace:
  This item has no known powers. Probably a leftover item the developers were not sure about in the final stages of the game's production. Either that, or presumably to obtain the Ruby Mace on a later floor. Who knows?

Obtained by:
 
Cross paths with the Red Will-o'-the-Wisp ( ), then go get the key ( ) then cross paths with the Red Will-o'-the-Wisp ( ) again.



Floor Item

  The 43rd Floor:
  This floor has one of each kind of Slime. But the treasure isn't worth getting, so just get the key and go.
(, , , , , )

Potion of Energy-Drain:
  Like before, this will power Gilgamesh's attack down. Avoid this.

Obtained by:
 
You must kill the slimes in a specific sequence to get the treasure chest to appear. Green Slime, Black Slime, Red Slime, Blue Slime, Dark Green Slime, Dark Yellow Slime (, , , , , ).



Floor Item

  The 44th Floor:
  There's the whole Mage family on this floor, plus a few Red Knights. The treasure here is another Balance which will help you get the best sword in the game. I strongly suggest you read up on the next floor before you act. With having said that, get the treasure then the key and go up.
( , , , , )

Balance:
  Separates Good from Evil. Without this, the piece of armor in the treasure on the next floor will be evil instead of good. In this case, the "Evil Sword" instead of the "Excalibur" will make Gil not be able to damage enemies with his sword at all. Pick up this item to get the Excalibur on the next floor! But read carefully about the next room before you do anything.

Obtained by:
 
Kill the Mage Family in the order of Druid, Mage, Sorcerer, Wizard ( , , , ). And the chest will appear.



Floor Item

  The 45th Floor:
  The entire Knight Family is on this floor. Slay them in an exact sequence shown below to get the best sword in the game.
( , , , , , )

Excalibur & Antidote:
  The first item you should pick up is the Antidote. Right off from the start you will see a treasure chest in the room. That's the Excalibur. Gilgamesh's best sword. But get the Antidote first before you get it.

Obtained by:
 
The first thing you should do is go after the Antidote before you decide to get the Excalibur which is already present in the room right from the start. If you get the treasure chest that's already present in the room, the chest will be empty. To get the Antidote, kill the knights in the room in this exact sequence. Lizardman, High Power Knight, Mirror Knight, Black Knight, Blue Knight ( , ,   , ) [you don't have to kill the Red Knight]. Then pick up the Antidote in the treasure chest that appears (if it doesn't open at first, swipe your sword at it). Now you can go get the Excalibur.



Floor Item

  The 46th Floor:
  The Black Dragon appears... With a few Green Ropers too... Get the valuable item on this floor.
( , , , )

Blue Necklace:
  The Blue Necklace makes you invulnerable to the fire breathed by Quox the Dragon, the Silver Dragon, and the Black Dragon.

Obtained by:
 
Pass all four corners of the dungeon map, eventually coming back to the first corner you passed to complete the circle.



Floor Item

  The 47th Floor:
  There's about three Red Ropers here, and some Red & Blue Will-o'-the-Wisps. You don't have to worry about the treasure here, so just go.
( , , )

Potion of Unlock:
  This potion unlocks the treasure chest on the 49th floor. Which is quite harmful. So you don't need this.

Obtained by:
 
Kill at least one Roper ( ) x 1.



Floor Item

  The 48th Floor:
  Make absolutely sure you get the Red Crystal Rod here, no matter what it takes...
( , , )

Red Crystal Rod:
  One of the three crystal rods needed to complete the original Blue Crystal Rod. The crystal rods are vital to complete the game, or else you'll be warped back to the first floor and will have to start all over again. You need this particular rod to get the treasure on the 58th floor of the tower.

Obtained by:
 
Do the same thing you did on the 46th floor. Pass by all four corners.



Floor Item

  The 49th Floor:
  Avoid the treasure and keep on going.
( , , )

Potion of Energy-Drain:
  Drains Gil's life energy. Don't need this.

Obtained by:
 
Walk over the exit gate ( ) then kill off a Wizard ( ).



Floor Item

  The 50th Floor:
  The treasure here is quite useful. You might want to get your hands on it. Once you do, go up.
( , , , )

Potion of Power:
  Beefs up Gil's attack power. Something you'd want to have.

Obtained by:
 
Similar to what you did on the 6th, 11th, and 16th floors, touch all four border walls. But this time, trace the entire outer wall. Use your Gold Mattock where necessary, just make sure you touch all borders.



Floor Item

  The 51st Floor:
  This floor has the whole Roper family on it. But you're going to need the Balance for the best armor in the game that can deflect all spells...
( , , , , )

Balance:
  Separates Good from Evil. Without this, the piece of armor in the treasure on the next floor will be evil instead of good. In this case, the "Evil Armor" instead of the "Hyper Armor" will make Gil not be able to block spells so well. Pick up this item to get the Hyper Armor on the next floor!

Obtained by:
 
Hold down the D-Pad in any direction. Easy enough, eh?



Floor Item

  The 52nd Floor:
  Both the Silver and Black Dragons are up here. And there are a lot of monsters that can break walls too. So be sure to get the treasure to appear fast... It's one of the most useful pieces of equipment in the game.
( , , , , , )

Hyper Armor:
  Gilgamesh's Best Armor. Need I say more?

Obtained by:
 
Use your Mattock and break down at least four different walls.



Floor Item

  The 53rd Floor:
  You're definitely going to want the treasure here, so be sure to get it and use it on the 54th floor for the treasure there.
( , , )

Potion of Unlock:
  Unlocks treasure chests. Needed for the treasures on the 54th and 56th floors.

Obtained by:


 
Destroy the wall with your Mattock at position "A", then walk into position "B".



Floor Item

  The 54th Floor:
  The faster you get the treasure here, the longer you'll survive, so be light on your feet, young prince!
( , , , )

Blue Ring:
  Impervious to damage from all Will-o'-the-Wisps.

Obtained by:


 
Have Gilgamesh face downward at position "A".



Floor Item

N / A

  The 55th Floor:
  A few Lizardmen, but a lot of Wizards are on this floor! Just get out as fast as you can!
( , )

No Treasure Available:
  There is no treasure on this floor.

Obtained by:
 
There is no treasure on this floor.



Floor Item

N / A

  The 56th Floor:
  There's more Blue Ropers on this floor than anything. Get the Ruby Mace by dealing with Succubus (fake Ishtar) and go on up.
( , , , )

Empty Box:
  There is no treasure on this floor. Just an empty box.

Obtained by:
 
There is no treasure on this floor. Just an empty box.



Floor Item

  The 57th Floor:
  Succubus is on this floor in the guise of the Goddess Ishtar. Be sure to get the Ruby Mace before you kill her and the Lizardman.
( , , , , , )

Ruby Mace:
  With this, you can kill the dragon on the 59th floor with ease.

Obtained by:
 
Walk over the exit gate ( ) without a key to make the false Goddess Ishtar ( ) [who is actually Succubus] appear. Kill her, then kill the Lizardman ( ).



Floor Item

  The 58th Floor:
  Make sure you get the Blue Crystal Rod before you leave this floor.
( , , )

Blue Crystal Rod:
  One of the three crystal rods needed to complete the original Blue Crystal Rod. The crystal rods are vital to complete the game, or else you'll be warped back to the first floor and will have to start all over again. You need this particular rod to cause Druaga to appear so you can kill him on the 59th floor of the tower.

Obtained by:


 
Walk over positions "A", then "B", then "C" to make the treasure chest appear.



Floor Item

N / A

  The 59th Floor:
  Finally! Prepare to fight Druaga. You'll notice that right from the start, the High Power Knight on this floor is especially fast-moving. You can take out the other monsters first if you like, but save him for last. Once you kill the High Power Knight, a Wizard with four images will appear (four Wizards will appear on screen at once, but they're really the same Wizard) kill the correct one and Quox the Dragon will spawn. He's stronger than normal, but if you have the Ruby Mace, you can kill him off in one hit. Once Quox is slain, then Druaga will appear. Druaga runs very fast! Like a centipede on crack. Druaga can shoot spells at you, so be wary of that. But make sure you kill him before you go up to the final floor.
( , , , , )

No Treasure Available:
  There is no treasure on this floor. Just kill Druaga.

Obtained by:
 
There is no treasure on this floor. Just kill Druaga.



Floor Item

N / A

  The 60th Floor:
  Return the rods to their corresponding positions, touch Ishtar ( ) first, then, starting with the lowest one first, refer to the map and go to the low section there, and press down where the U-turn is. Then go to the highest one, and go to where the U-turn is there and press down to return that rod. Then touch the stone ( ) to make Gil's beloved Ki ( ) return to life. Go stand where it says "FIN"  and press down to return the Blue Crystal Rod then wait out the clock...
( )

  And then, you're done! Congratulations!

No Treasure Available:
  There is no treasure on this floor. Save Ki, return the Rods, and complete the game.

Obtained by:
 
There is no treasure on this floor. Save Ki, return the Rods, and complete the game.






From here, you can continue your quest in the arcade version and go to the extra dungeon.

In this guide, however, the PC-Engine Version is next.


     The Tower of Druaga Arcade version is complete
  The interesting thing I thought about in this rendition of the game is the depth and scope it goes into in an effort to tie up all the loose ends and close the gaps in the storyline created by the prequel and sequel(s) surrounding the original game.

  It even extended the abilities of Prince Gilgamesh himself.

  The game features a special screen that can be altered at the end of each level. Titled ギルの力 GIRU no Chikara, or "The Power of Gil", this was actually a space where Gil [the player] could allocate experience points to different skill sets on Gilgamesh's body.

  The player could alter six different aspects of Gil's body, allowing him to muscle his way through the tower with greater efficiency than previous installments of The Tower of Druaga.

  This ultimately made the PC-Engine version more user friendly to beginners of the series.
 

  In order, the stats that Gilgamesh can upgrade are:

  • Health: This increases Gilgamesh's maximum HP (Health Points).
  • Sword Power: This increases overall damage dealt by Gilgamesh's sword.
  • Shield Power: Increases overall defense and resistance.
  • Agility: Shortens the time Gilgamesh needs to unsheathe his sword and slay monsters.
  • Running Speed: Gilgamesh can run faster and faster with this power up.
  • Mattock: Increases how many times the Mattock (Pickaxe) can be used.
  Aside from upgrading Gilgamesh's body, his armor and equipment can be upgraded as well.

  As you traverse the dungeons of the tower, Gilgamesh can choose not only five different pieces of armor to have equipped, but also at least one accessory to use as well.

  Many new items have been added to the inventory roster since the release of the original version. Such as the inclusion of magic spell scrolls, and clocks that can freeze time, and monsters in their tracks.

  With that having been said, I will reveal the control setup for this version of The Tower of Druaga.

  Continuing on to the PC-Engine Version, I will open it first with the game's Prologue, followed by the walkthrough. Enjoy.


   The Control Scheme for The Tower of Druaga (Arcade Version):

  • D-Pad : Move up, down, left, or right.
  • 1 Button : Gilgamesh unsheathes his sword and walks with it pointed straight ahead of him as long as the button is held. If you are standing perfectly still while facing a wall and possess a Mattock (Pickaxe), you can break through a wall. (Note: This does not work on border walls.) Also, this button is used to confirm selections in the menu screens.
  • 2 Button : Gilgamesh will use his currently equipped accessory (be careful, some may disappear after one use). Also, this button is used to cancel selections on the menu screen.
  • RUN Button : Starts the game at the title screen. Pauses the game during mid-play.
  • SELECT Button : Shows the Skill Allocation Screen and the Equipment Menu screen.

  Ishtar can assist you with hints at the beginning of each stage on Easy, Normal, and Hard difficulties, however she cannot assist on Pro difficulty. Also it should be noted that Blue Crystals will appear throughout the course of the Normal game for the first 24 floors. These are used to allocate skill points to Gilgamesh's various skills. In Easy mode, they won't appear, and Gil will be issued at least one on the completion of each floor. Whereas on the Hard and Pro difficulties, they will not appear at all.



今とは別の時間…
こことは別の世界のあはなしです。


In Another Time...
In Another World...

 


ユーフレイトの 辺にバビリムがありました。
その地は神の庇護を受けていたと言われます。


The Kingdom of Babilym rested on the side of the Euphrates river.
It is said that this area had received divine protection from God.

 


天界のクリスタルロッドは平和の光を注ぎ
王子ギルと巫女のカイは愛で結ばれていたのです。


The Crystal Rod of the Heavens rains down peace below.
Prince Gilgamesh and the Shrine Maiden Ki were in love with one another.

 


しかし…
スーマール帝国の野望に巻き込まれ
バビリムは上りんされてしまいました。


However...
The ambition of the Sumerian Empire spelled the
end of the rise of the Kingdom of Babilym.

 


帝国の野望、それは天界へ届く塔を築き
クリスタルロッドを奪うことだったのです。


The desire of the Sumerian Empire was to construct a
tower that would reach the very heavens in an effort to take the Crystal Rod.

 


建設途中、
塔は雷に崩れ去りました。
アヌの神が野望を封じたかに見えましたが。。。


At the construction of the middle of the tower, the tower was struck with a lightning bolt.
The God Anu had watched on, and sealed away the Empire's ambition. But...

 


ときおそく悪魔が復活していたのです。
その魔力で塔を直しそこを住処としてしまいました。
悪魔の名をドルアーガと言います。


During the course of this time, a demon began to slowly revive itself.
The damage done to the tower had been reconstructed, and used as a new place to dwell
by the evil creature. That demon's name is Druaga.

 


「ギルガメスよ。 カイは ロッドを
取り戻しに ひとりで塔を上っています。 誰かが行かねばならなかったのです。」


"Gilgamesh. Kai has gone into the tower by herself in
an attempt to recover the Rod. Someone must go in after her."

 


ギルを訪れた者があります。
「巫女は捉えられた」気配は消えていきます。
「剣の力を用いよ。。。」


A stranger pays a visit to Gil.
"We've caught the Shrine Maiden", it tells him, entreating him to come.
"You must use the power of your Sword..."

 


ギルは力を求めて祈ります。
やがて勇気を力に変える 黄金の鎧がつかわされました。


Gilgamesh offers up a prayer for power.
He receives a set of Golden Armor that channels his courage and converts
it into sheer strength.

 


ギルは 踏み出します黒く霞む幻に聳える

ドルアーガの塔へ。。。

Gil bravely advances towards a tall, dark, hazy figure in the distance.

And makes his way to The Tower of Druaga...

 




Floor Item

N / A

  The 1st Floor:
  X

No Treasure Available:
  There is no treasure on this floor.

Obtained by:
 
There is no treasure on this floor.


 

 Article last modified by DeviFoxx on 07/21/2007 05:30:11 AM


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