Table Of Contents:


 Image created by DeviFoxx. Character & Logo owned by NAMCO ®.


Original game ROM owned by NAMCO©. Please keep the ROM for no more than 24 Hours, unless you yourself own a copy of the game. All images, in-game screenshots, and artwork are owned by, and property of NAMCO of Japan Co. Ltd. and their respective artist(s) unless stated otherwise.
  The second game to be released, but chronologically is the third game in the Valkyrie storyline canon. Valkyrie no Densetsu [The Legend of Valkyrie] is the most revered of the Valkyrie games, and naturally is the most popular. Like most of NAMCO's video game franchises, "Legend of Valkyrie" saw a home version release on the PC-Engine (Known as "TurboGraphx-16" in other territories) in Japan only.
 


Box Art for "The Legend of Valkyrie" for PC-Engine
( Click picture for enlargement. )

  The PC-Engine Version, while it was acceptable at the time of its release, is ultimately inferior to the original arcade version, as most home console versions of arcade games were in the late 80's and early 90's.

  There were many changes made to the game to accommodate the new format. The game had been considerably "watered-down" from the original Arcade version. 2-Player Cooperative mode was removed, the graphical resolution was drastically lowered (see pictures above), and the ending was altered.

  Additionally, the home version of the game boasted a higher difficulty than the arcade version. However, like the PC-Engine version of Tower of Druaga, Valkyrie's "Older Brother" franchise, Valkyrie can gain Experience and level up various stat parameters. Also, continuance in the game--like "Tower of Druaga", "The Adventure of Valkyrie", and a multitude of early RPGs--is made possible via a Password system.

  Still, the game remains a cult classic in Japan, and has been long since available on the Nintendo Wii's Japanese "Virtual Console" library.

  The original arcade version came out in 1989 and it introduced a lot of interesting graphical concepts for top-down viewing perspective RPGs that would come in the future--like Nintendo's "The Legend of Zelda: A Link to the Past", and Square-Enix's "Seiken Densetsu" [Secret / Legend of Mana] Action RPG series.

  Scenes such as the transition from the first to the second half of the very first level of the game. Valkyrie and Kurino depart from a small village at the base of a mountain, and as they walk up a beaten dirt path, the background (which is an aerial view of the village below) begins to grow dark, and shrink in size--this creates the illusion of ascension into the heights of the mountains above, giving a completely two-dimension game a strong sense of depth!

  Some boss-battles are no different. One boss battle with a fiery scorpion takes up so much of the screen that the entire field shrinks in perspective, creating a "camera zooming out of range" effect to capture the entire battle.

  Valkyrie's spell roster has completely changed from her last adventure--but now Kurino can cast spells as well.


Original Title Art for "The Legend of Valkyrie" in Japanese Arcades.
( Click picture for enlargement. )

  Valkyrie can only level up with Experience in the PC-Engine version, however spell acquisition is executed in the same way regardless of version. In the original arcade version, spells are acquired by finding and speaking with "Obaa-sama" (Or "Grandma" in Japanese). In the home console version, Obaa-sama is replaced with different NPCs.

  Sandra Shops in this game have been replaced by Zuhl, who has decided to earn an honest living since the "Key of Time" incident. Armor acquisition is nonexistent for the most part, but it does exist in the form of Red Armor--which temporarily boosts Valkyrie or Kurino's powers. Gold is also commonly dropped, just as it was in the last game. From certain enemies, Rainbow Orbs also drop as well. These Orbs act as "MP" (Magic Points) for Valkyrie and Kurino--which are spent on magic spell casting.

  The control scheme of the game is fairly basic, and doesn't really change in all of its versions.

  • D-Pad / Joystick : Move Valkyrie or Kurino in the desired direction, or select which spell to cast while holding Button 2.
  • Button 1 : Valkyrie or Kurino performs a Jump.
  • Button 2 : Valkyrie or Kurino performs an attack with their weapon. When held down, enables Valkyrie or Kurino to select from their currently available magic spells. Upon releasing the button, Valkyrie or Kurino will cast the spell. (Helpful Note: While preparing to cast a spell, Valkyrie and / or Kurino are temporarily invulnerable during spell selection.)
  • START Button : "Player 1 or 2 Start" when at the Title Screen. Also Functions as "Pause" during mid-play in the "NAMCO Museum Vol. 5" version (this feature needs to be enabled from the menu, however).
  • SELECT Button : "Insert Coin" ("NAMCO Museum Vol. 5" Version. Otherwise, No Function whatsoever.)

  Below is a Prologue to "The Legend of Valkyrie", complete with Artwork and in-game pictures--courtesy of NAMCO of Japan Co. Ltd., complete with a semi-walkthrough of the game. "Legend of Valkyrie" is fairly linear, however there are occasionally secrets that can be overlooked, and alternate paths to the end that need to be addressed.



  Ever since Zouna's defeat, and Valkyrie's return to heaven, Kurino has been living peacefully with his family in his home village of「サンドランド」Sandland with the Sandra Clan. His once sickly infant son was now a healthy young boy. Kurino and his wife couldn't be happier.
 


  However, there was a new adventure just over the horizon. Rumors of a "Golden Seed" that can grant its owner any wish desired began to be whispered as rumor throughout Marvel Land--eventually finding its way to Kurino's household. Zouna had been sealed away within the Abyss of Time, but remnants and reminders of his reign still lingered throughout the world.

  "I've made up my mind... I'm going on a journey to find the Golden Seed. This is my chance to truly finish what me and Valkyrie started." Kurino tells his family. He then makes preparations.
 


  Kurino sets out on his journey. With a simple red bindle slung over his shoulder, he traverses a desert wasteland that was all too horribly familiar. The Sun beat down on the sands below and scorched the earth. Not knowing too much about where he should go--traveling on rumor and instinct, Kurino finds shelter in a nearby forest and decides to make camp for the evening.
 


  A familiar Quarkman emerges from the bushes and finds its way to Kurino's campsite. It was Sabine! A rather pleasant reunion for the both of them. Kurino and Sabine share their experiences over the campfire. After hearing about Kurino's plan to journey in pursuit of the Golden Seed, Sabine promptly offers to join Kurino on his quest--to which Kurino happily obliges.
 


  With Sabine, the Duo is able to cover more ground with great speed and agility--an ability that comes natural to Quarkmen. They are even assaulted by a group of Tattas! Sabine and Kurino safely evade the fiends with large leaps and bounds.
 


  "Ah! Zuhl! It's you!" Kurino exclaims, with a bit of surprise.

  "Hey, Kurino! Good to see ya! I've decided to go on the straight and narrow now. No more common thievery for me!" Zuhl explains himself to the pair of travelers. Since the "Key of Time" incident, Zuhl had actually been arrested by the police of Marvel Land, and faced a trial hearing. Zuhl was acquitted on the condition that he help the inhabitants of Sandland as a traveling merchant.  

  Remembering that Zuhl's interest include trinkets, jewels, and great treasures, Kurino asks if Zuhl would be willing to help find the Golden Seed.

  "Sure, I'll help ya, buddy! ...For a price, of course!" Zuhl smiled that same cheeky grin that he was known for. Pulling out a tattered, old map with directions that were barely legible. It was like something out of a story of bygone days.
 


  By some way or another, the map lead the trio to an ancient treasure under a pile of rocks. A golden trident that rested sheathed inside a glimmering golden ingot. Kurino had no interest in the nugget--his eyes were transfixed upon the trident. A hero's weapon, no doubt!
 


  Kurino decided to let Zuhl take the golden ingot as a reward for his assistance, and a promise of what's to come. Taking the golden trident for himself, Kurino aspired to become a legendary Sandra hero--people would sing his praises in song.
 


  It was getting quite late...

  The trio of would-be heroes decided to seek refuge for the night at a local house on the outskirts of a forest.
 


  Baba-sama, the kind old lady, tells Kurino of another treasure that has yet to be found. Kurino listened intently to her advice. Her description sounded remarkably similar to the rumors of the Golden Seed he had heard about.
 


  Daybreak. The trio continues their journey.

  They happen upon an abandoned, ruined village with a dilapidated, yet ominous clock tower as the town's centerpiece. A grim reminder of the evil grip Zouna once held upon Marvel Land.

  "Are you sure this is where we're supposed to be, Kurino?" Zuhl inquires. But before Kurino can offer a reply, the sound of thundering horse hooves begin to approach from the distance.
 


  A booming voice bellowed at the hapless trio.

     "What are you doing here?!"

  A dark horseman of the Warlord Kamüz glared evilly at the three. Ready to pass judgment on our heroes.
 


  The dark horseman charges the heroes. Brave little Sabine braces herself for the attack, while Kurino and Zuhl are caught unawares.
 


  A valiant effort. However, Sabine is swept off her feet and falls to the ground. Readying his newfound weapon, Kurino places himself in a fighter's stance. He was ready to try his hand at fending off the horseman.
 


  A mighty thrust of his trident, Kurino makes a desperate effort to avenge Sabine's fall.

    "Graaaaaaaaaaaaah!!!" Kurino let out a battle cry.
 


  Kurino's effort seemed hopeless, for the dark horseman was soon joined by his comrades. If Kurino somehow managed to triumph over the one, there would be many more to replace him. The dark horseman had the upper hand and raised his sword in preparation to strike down Kurino with one fell blow.
 


  Meanwhile, the Goddess of Light rested high above Marvel Land. Taking great notice of the plight of her people, the Goddess was saddened at the sight of the struggle that the Golden Seed was causing.
 


  The Goddess implores Valkyrie. "The Golden Seed, which once brought joy to the people of this world, is now the source of strife and chaos that will consume the world if not stopped. Valkyrie... You have saved Marvel Land once before. I implore you; please save the world once again. Your dear friend, Kurino is in need of your assistance. He is your partner--Do not betray him..."
 


  Just then, as if it were a miracle, or divine intervention--which is exactly what it was--a radiant light filled the blue skies. The horses neighed and bucked under the saddles of the dark horsemen. They were terrified at what was to come.
 


  All fell silent. Friend and foe alike. Transfixed by the sheer glow, everyone turned their gaze to the sky, waiting expectantly, as if watching a shooting star in midday.
 


  Triumphantly, Valkyrie once again made her descent to Marvel Land to help her dearest friend Kurino Sandra, for the second time. She was already overjoyed at the thought of seeing her friend again.
 


  The beautiful golden-haired shield maiden braced herself. With sword in hand, she fixed herself in midair for an aerial strike on her foes below. Faster and faster, she fell! Zeroing in on her target. Her crimson mantle detached from her breastplate and lost itself to the rushing wind.
 


  It finally dawned on the dark horseman. He must move out of the way if he wants to survive. At the time of his realization, however... It was far too late. Valkyrie struck the ground with a thunderous crash--and single-handedly dispatched all the minions of the Warlord Kamüz.
 


  Both the landing, and the fight caused a large cloud of dust to enshroud the entire group. Valkyrie's red cape fluttered down from the skies and landed on top of Kurino's head. A familiar green shield rolled on the ground in front of Zuhl's face and spun to a stop.
 


  "Valkyrie! You've come back! In the name of love and courage!" Kurino exclaimed. Utterly overjoyed to see his friend returned to him once again. Valkyrie smiled ever so warmly at Kurino, for she too was happy.

  A quest for a Golden Seed that grants wishes. A dark Warlord who will stop at nothing to gain it. And a group of heroes from all walks of life. All were woven into the story. The tale was about to start.

  And so... The Legend of Valkyrie begins.
 


  The game The Legend of Valkyrie is in a fairly linear format, and is probably the shortest of the three original games. As far as an FAQ / Walkthrough goes, there isn't much ground to cover, other than where to find every last item to gain 100% completion. Having said that, I will provide all the necessary requirements needed to obtain all Magic Spells and all items. This guide was written from mostly my common knowledge from the game, and a few bits of information from certain Japanese sources. Also, this guide covers the original Arcade version--not the PC-Engine version.

  Originally pointed out by user "WorthlessNewbie", most of the smaller images were borrowed from this Japanese website. Me making individual images would've taken far too much time. The page also revealed a few hints on things that I stumbled across but had trouble finding again.

  With that in mind, please enjoy.

  It would probably be wise to first give an overview on Zuhl's shop first.

  Zuhl sells a lot of various items in his shop. Most of the items he sells however are weaponry.

  Valkyrie and Kurino have a set limit of the number of items they can carry, which is roughly about 6 items or so. I say "items" because your inventory will not consist of just weapons.

  There are items available that will increase status parameters and aid Valkyrie and Kurino. It should be also noted that there is no armor in this game except the Red Dress / Armor. Its not necessary to complete the game, though.

  You do not gain Experience Points in this game, because the game is just a simple Arcade game and isn't intended to be hours long, as traditional RPGs are. The prices of items in Zuhl's shop gradually increase as you progress through the game though. But that should go without saying!

  Also, you don't always have to buy items from Zuhl's shop. You will occasionally find a treasure chest (, , or ) that will either contain monsters (Kaoxes and Honorians ), or an item.

  Most importantly, to access Zuhl's shop, just simply look for him randomly on your journeys. You'll know when you see him.


  Items available in Zuhl's Shop:
 

Rainbow Orb of Magic: 魔法の虹玉

  A rainbow colored orb. Normally, rainbow orbs ( ) are dropped off in the field by Trents and glowing blue magical trees. Occasionally you will find one sold in Zuhl's shop. The rainbow orbs act as MP for Valkyrie and Kurino. Orbs on the field restore one MP. Buying one from Zuhl's shop restores 3 MP.

Time Hourglass: 砂時計

  Throughout Valkyrie and Kurino's adventure, there will be an hourglass with green sand next to their HP and MP counter. The hourglass represents how much time you have left to complete the stage until the sand runs out and you automatically suffer one death. A method to keep the game moving and to keep the player on their toes. Buy an hourglass in Zuhl's shop to restore the sand and give yourself more time.

Book of Magic: 魔法の本

  Increases Maximum MP by one unit.

Additional Heart Container: 付加的ハートの入れ物

  Similar to "Legend of Zelda", increases Maximum HP by one unit..

Wide Beam Shot: ワイドビーム・ショット

  Valkyrie or Kurino gains the ability to shoot a wide beam shot. Disappears after 160+ bullets or so.

Penetrating Drill Shot: 貫通弾ドリル

  Valkyrie or Kurino launches drill-shaped screw bullet heads that passes through monsters (while damaging them) and can pass through walls as well. Disappears after 128+ bullets or so.

Homing Shot: 誘導弾ショット

  Shoots rapidly spinning fireballs that chase the nearest enemy down--a homing shot. Disappears after 160+ bullets or so.

Three-Way Shot: 3方向ショット

  Shoots a stream of three blue bullets in a Fan (or "V") shape. Disappears after 160+ bullets or so.

Four-Way Shot: 4方向ショット

  Shoots four separate streams of blue bullets in a Cross (or "+") shape. Disappears after 160+ bullets or so.

Bomb Shot: 爆弾ショット

  Valkyrie and / or Kurino gain the ability to lob a volley of bouncing bombs at enemies. Attack power is fairly strong, and the weapon is effective against flying enemies. Disappears after  64+ bullets or so.

Healing Herb: 回復剤

  Restores lost HP for Valkyrie and Kurino.

Red Dress (Valkyrie) & Red Armor (Kurino): レッド・ドレス「ワルキューレ」&レッド・アーマー「クリノ」

  Armor for Valkyrie and Kurino that recovers HP and MP over time on the condition that Valkyrie and Kurino avoid taking damage at all costs. It will give Valkyrie and Kurino a red-colored palette swap. Valkyrie and Kurino will revert back to normal upon taking damage. It is sold in Zuhl's shop in a certain part of Round 4, but you must first meet certain criteria to make Zuhl have the item in stock. The requirements will be described below.

Eternal Sword (Valkyrie) & Eternal Trident (Kurino): 永遠の剣「ワルキューレ」&永遠のフォーク「クリノ」

  Valkyrie and Kurino's best weapons in the game. They have an unlimited supply of bullets and do not disappear from your inventory. This item is not sold in Zuhl's shop, and is gained through a specific part in Round 3, which will be detailed below.


  Magic obtained from Obaa-sama throughout the adventure:
 

Option Magic: オプションの魔法

  MP Consumption: ½ MP
    Valkyrie and Kurino gain the ability to summon a miniature familiar of themselves. Behaving much like an "Option" upgrade in a standard Sci-Fi Shooter video game. The familiar then mirrors the moves of its caster--firing off smaller bullets, jumping, walking and such. The user can summon multiple familiars.

Cyclone Magic: サイクロンの魔法

  MP Consumption: ½ MP
    Valkyrie and Kurino send out a spiraling cyclone of fire from themselves, damaging all surrounding enemies. Flying enemies are seemingly unaffected.

Big Magic: ビッグの魔法

  MP Consumption: 2 MP
    Valkyrie and Kurino increase in overall mass--growing to about five times their original size. Damage is increased, bullets are larger, and landing from a jump causes the screen to shake! If you use Option Magic while in Big mode, the familiars will be the normal size of Valkyrie and Kurino.

Tornado Magic: トルネードの魔法

  MP Consumption: 2 MP
    Valkyrie and Kurino are enshrouded by a localized tornado around their bodies. They whirl about, damaging any enemies they come into physical contact with. The player has limited control over the character though. This spell is in Round 4. Additionally, this spell can only be obtained under certain circumstances that are detailed in the guide below.

Chameleon Magic: カメレオンの魔法

  MP Consumption: 1 MP
 Valkyrie and Kurino gain the ability to transform any surrounding monsters into Goblin ( ) and Talos ( ). Because of this, you can kill enemies in about one hit with it. This spell is in Round 5. Like the Tornado Magic, this spell is only obtained by meeting certain criteria first--which is detailed in the guide below.

Sky-Flying Magic: 空とぶの魔法

  MP Consumption: 2 MP
    Valkyrie and Kurino gain the ability of flight [basically a jump that you don't come down from]. This spell isn't gained until towards the end of the game however. In Round 7 to be specific. Also, this magic disappears after one use, then it is gone forever. Details on how to acquire it are listed below.


  Secrets of the Pros:
  • While Valkyrie and Kurino are choosing a spell to cast, they are completely impervious to damage as long as they're choosing a spell to cast. This also holds true in the remake of "Valkyrie no Bouken" for PSX.
  • It is possible to control the height of your jump. Just like any true platforming game, simply give the jump button a gentle tap to hop. A full-on press will give the player a completely fulfilled jump.
  • Baba-sama usually gives out one magic spell per round. Be sure to try to find her in reach level.
  • The technique known as Flame-Slicing from "Valkyrie no Bouken" has made it into this game as well! Valkyrie and Kurino can slice at projectiles such as Boomerangs from Tattas and Spears from Goblins just before impact in order to deflect them.
  • Money is your best friend. Money comes in tiers, too. The most common form is the typical gold coin ( ). Then there is the white money bag with the dollar sign on it ( ). They can come in large and small sizes, too. Obviously, the larger pieces yield more money. Larger money generally drops off of bosses and monsters that are tougher to defeat.

  Round 1: Sandland

  Kurino Sandra's home territory, Sandland. The adventure opens with the Goddess imploring Valkyrie and Kurino [if there's a 2nd player present for a two-player cooperative adventure] to seek out the Golden Seed that once brought joy to Marvel Land, but is now causing grief due to the power struggle to obtain it.

  The duo bravely make their descent to the earth below and are greeted by a wave of rogue Tattas wielding boomerangs. A small skirmish ensues on a cobblestone road. Next, the two heroes navigate a swamp. Avoiding Sorchikis and Chameleons, then making their way across a swamp by hopping from lily pad to lily pad in an effort to reach solid ground.

  A young girl, bound by ropes is being assaulted by a Red Demon ( ).

  "Stubborn girl! Where's the Golden Seed?!" The creature shouts, then noticing Valkyrie. "Eh...? Who're you? I'll destroy anyone who gets in my way!"
 

  The Red Demon will split into eight individuals, encircling Valkyrie. Use your combat skill and slay them with ease. Until afterwards, the girl will thank you and invite you into her household, where her mother will greet you. [This is optional]

  "I don't know how to express my thanks... Take this Sword of Light and please help Baba-sama who lives at the end of the village." To which point Valkyrie and Kurino will receive an upgraded Sword / Trident that deals more damage and fires a pulse of blue energy.

  Leave the house and go west. Valkyrie must fight off waves of Goblins and Trents. There will be a blue magical tree () along the way to Baba-sama's hut. Destroying these trees will drop rainbow orbs that restore MP. Entering Baba-sama's hut is optional, but if you do enter, she will tell Valkyrie "You've come a long way. You're the true hero! I'll give you the magical power that was handed down from generation to generation." And thus, Valkyrie and Kurino acquire the Option Magic.

  Make your way North now. You will find Zuhl's Shop ( ). Simply touch him to begin shopping for what ever merchandise you would like. Afterwards, continue north. The background of the ruined village below will begin to zoom out behind the dirt-beaten path [creating the impressive illusion of depth and a sense of scope and scale--quite a feat for a 1989 arcade game.] Goblins and Tattas will fight you along the way. There will also be large boulders and debris rolling down the path to flatten Valkyrie and Kurino. You can smash the boulders to earn some quick gold.

  Once you reach the end of the ledge, the true "Platforming" begins. Floating stone platforms with bizarre faces embossed onto them will drift back and forth, creating a path for Valkyrie and Kurino.

  However, be careful. There will be Fly Drills ( ) along the way! They'll knock you down to the ground below. You might find a treasure chest or two on the floating platforms. If you're willing to take a chance to reach it, then go for it. Keep making your way northward-bound and you'll eventually reach the ledge of Mount Alsandra and find an ominous looking church-like chapel. Enter inside for the first boss battle Vs. Twin Gilas.
 
  The fight against Twin Gilas can be either tough or difficult, depending on if you pace yourself or not. Its weak-point is... well... its entire body. The head on the right [with the horns] will shoot lightning bolts and other projectiles at Valkyrie and Kurino which can be difficult to avoid. The other head on the left will launch itself at Valkyrie and Kurino as if it were a closed fist. Twin Gilas will bob and weave back and forth, but don't worry. It doesn't have much room to maneuver in because the fight is in a relatively small battlefield. Just take it one step at a time and victory will soon be your's.

  Your rewards will not only be freeing the Wind Fairy ( ), but obtaining the Golden Seed!
 


  After Twin Gilas' defeat, the Wind Fairy had been freed! Also, in a delightful surprise, Valkyrie and Kurino recovered the Golden Seed as well!
 


  However, the Wind Fairy told them that in order to save Marvel Land they must sink the Golden Seed into the Northern Spring.
 


  Doing so will lift the shadows of darkness that enshroud this world. With their mission set in stone, the Legend of Valkyrie was just beginning to unfold!

  Just then, the ground began to quake violently. Opening a large gap in the floor below. Valkyrie and Kurino tumble through--falling into the inner cavity of Mount Alsandra below. With the Wind Fairy on their side, Valkyrie and Kurino press on.
 

  Round 2: Within Mount Alsandra

  Now within the depths of Mount Alsandra, Valkyrie and Kurino make their way north. A road sign stands in front of them with Zuhl camped out in front of it. Either road will inevitably take you to the same destination, but for the sake of argument, I usually go right because it's faster.

  The left route will have you work your way around to the left, up, then back right in a " C " shape. On the road there'll be numerous goblins, a lava spring with red demons that hop out of it, but there will also be a treasure chest with a weapon inside. When you finally make your way back towards the right, you'll have to platform your way across into the open air. Watch out for Fly Drills that will try to knock you off. You'll stop midway on the platforms and engage in a sub-boss fight with a Red Dragon that snakes its way through the air.

  The right route forces you to walk through a sand pit and fight a Scissors monster. Killing it will make it drop large amounts of gold.

  Going in either path will eventually bring you back to the same point ahead where the road meets again.
 

  There will be an injured blonde haired boy laying on the ground, gasping for breath. Speak to him and he'll mention "there's a spring up ahead... If you were only able to reach that spring..."

  There's your clue! If Valkyrie and Kurino wait a bit, a moving platform will move south towards them. Jump on it and ride it to the platform north, where there'll be a spring of fresh blue water, and Baba-sama waiting for you.

  Baba-sama will be surprised to see that you've found her! For your troubles, she'll give you the Cyclone Magic!

  Hop back on the platform and head back south, then continue eastward once you're on the main ground. There'll be another row of individual platforms. Another fight with a Red Dragon will ensue. You know what to do. Kill it and move onward. On the other side, there'll be a platform with Green Trents that drop both MP Orbs and Money. There's a lot of them so knock off just enough to get by. There'll also be a treasure chest filled with sacks of money, so you'll probably want to snag that too. Once you've finished up here, head North.

  Things will get a little dicey here. The path forks again, but only temporarily. The fatter path on the left has a bunch of rolling logs that will flatten Valkyrie and Kurino. The right, skinnier path is enemy free--plus Zuhl will be waiting at the end... Along with a flock of Fly Drills. Get what you want from Zuhl and keep on going.

  The path will turn to the west, and the rolling logs will be replaced by rolling and bouncing flames. There will also be Goblins to contend with, so watch out for them. At the end of the road, there will be a Scissors waiting for you, so knock it out for some more big money. After you fight the Scissors, head north and there'll be another moving platform with a still platform after it. Now here's where the road forks and Valkyrie & Kurino are left with some choices.
 

  There are three different versions of Boss Trent you can fight. The platform just north from the Scissors is where I'll start giving my directions from. To reach the common brown version (as seen in the picture) simply keep heading north along the moving platforms. This one's fairly easy to kill and drops simply money. The second version, the Golden Boss Trent is slightly tougher to defeat. To reach this one, head east from the platform I told you to start from. You'll find a few Goblins along the way, and eventually you will reach a decently sized standing platform. Wait several seconds, and a moving platform will come down to you from the north. Hop on it and go north, and you'll reach the island platform the Golden Boss Trent is waiting on. Defeating him will give you both money, and a Three-Way Shot. To reach the last one, the Aquamarine-colored Boss Trent, the toughest one, head as far east as you can from the starting point, and when you can travel no further, head north. You can't miss it. Defeating this one will give you money, and a Book of Magic.

  After a sound victory, Valkyrie and Kurino will have rescued the fairy of the Earth ( ) !



  A steep mountain range obstructs Valkyrie and Kurino's path. Could there possibly be any way to reach the north?
 


  The Fairy of the Earth, however, showed Valkyrie and Kurino an underground passageway that would help get them closer to the Northern Spring.

  "It's dangerous down there! Do be careful, you two!" the Fairy warned the duo. "Climb down this ladder and escape through the underground! Baba-sama is in a rock cave somewhere down below. If you find her, she can help you with another spell."


  Round 3: The Volcanic Cavern

  Things are starting to heat up! Literally!

  Right off the bat, you'll encounter Zuhl. He's just waiting to take all that hard-earned loot you got off of the Boss Trent. Might as well give him what he wants! Continue northward. Beware of the Goblins and the Masks, which will appear out of the walls and shoot out a stream of flames. If you're quick on your feet, you can avoid the Masks no problem. There's a treasure here you might not want to overlook.

  There are a few red treasure chests and some forks in the road. Get the chests if you like, but make sure that you head North, no matter what! Valkyrie and Kurino can get the Eternal Sword and Eternal Trident here.

  Once you've headed north as far as you can, do you notice something strange? Look at the wall. It's cracked! Strike it down with your weapon and pass on through. There'll be a floor with lava and platforms--but there'll also be another cracked wall directly north. Break that down and talk to the young woman inside to get the Eternal Sword / Trident.
 

  After you've picked up the weapon, head all the way back to where the first fork in the road was. You remember--where the treasure chest was? Back south, past the two walls you broke through. This time, head east and keep going. Past the wall of boulders, then across the platforms in the lava. Keep a strong eye out for a crack in the wall on the north side. Once you spot it, break it down and go inside. You'll run into Baba-sama again. This time, she'll give you the Big Magic. Which is pretty useful! Time to move on. Head out of Baba-sama's room and continue to the right.

  The path will eventually curve to the north. There are a lot of enemies and obstacles on the way, so be careful. Once you've reached as far north as you can go, you'll have reached a large red door. Go inside for an interesting surprise.

  It's Sabine the Quarkman ( ) ! Sabine's being harassed by a group of Honorians ( ). Valkyrie and Kurino help out Sabine by getting rid of the Honorians. In doing so, Sabine offers her thanks, and quickly runs off to what ever errand she has to do. You won't go empty-handed, though. Sabine will drop bags of money along the way and warn you to "not go to the right".

  In the room you rescued Sabine in, there'll be two wooden doors to the north. This is another temporary fork in the path. The left door will have you run another gauntlet of lava, monsters, and a lava pool filled with magma hands that stretch out and attempt to grab Valkyrie and Kurino in their fiery grip. The right-side path, while more dangerous, yields bigger rewards. Going along the right side will have you head north up a hallway. Be careful, however. Sections of the floor crumble away to reveal lava below. The easiest way to get around this is to keep jumping northward, no matter what. At the end of this hallway however will be another breakable wall. Smash that down to find yourself in a room filled with both Kaoxes and treasure chests. One of the treasure chests holds an Additional Heart Container! So it was worth the trip. Get what you need from this room and continue far, far, far to the left. Running yet another gauntlet filled with lava, masks on the walls, boulders, Honorians, and this time--moving platforms.

  The two paths from Sabine's room will eventually fork back together. At the fork will be a horde of Kaoxes and Goblins. Plus Zuhl will be there too. Defeat the enemies and talk to Zuhl to get what ever you would like. Then head north through the ominous-looking doorway. You'll then enter the large-scale boss fight with Magma Doksas.
 
  Fighting Magma Doksas takes up more than the entire screen. So much that the camera needs to zoom out to capture the entire fight. Valkyrie and Kurino can fight the boss in three sections. The right and left arm, and the body. The most effective method is to directly go for the body / head. At the very least, you can destroy one arm and attack the body to quickly end the fight. The arms themselves can bring Valkyrie and Kurino harm if they touch them. The claws also shoot out a radial spray of small fireballs that are difficult to dodge from close range. The head itself can shoot a stream of fireballs directly downward. Just pace yourself, concentrate on the head, and the fight will end soon.

  Two treasure chests will spawn that contain money after defeating Magma Doksas.
 



  At last, the heroes escaped the volcanic underground cavern. They couldn't help but notice a shimmering castle across a vast sea in the distance. It was illuminated by the power of the Golden Seed--which had been previously used to create the citadel.

  Valkyrie and Kurino make their way towards the castle on the sea front...
 

  Round 4: A Shimmering Castle on the Sea Front

  Valkyrie and Kurino make their way towards the fortified sea base--which is exactly what it is. Move north, along the small islets of land and the wooden log bridges. Along the way, there'll be small ferry ships with Goblins aboard them. These Goblins are stationary and will throw spears at Valkyrie. You can either snipe them from the main land or jump aboard their ships [which you will have to do at some point anyway] and take them out in good old-fashioned close combat.

  Up north, you'll run into a Talos that will simply interrogate you briefly then let you go. Head up north further and you'll find an interesting character.

  It's the Quiz Phantom ( ). He'll ask you a random question about basic trivia in the game that can be answered in a multiple choice, "A, B, or C" style. Failing a question will make you lose one Max Heart (if you have one). Continue north afterwards.

  You'll happen upon a group of Robotians ( ) that will attack by shooting laser beams from their eyes.
 

  A Robotian can still attack if its head is not completely destroyed. Anyway, moving on! To the north, you'll meet a rather dopey-looking young man who'll tell you to "Jump from the spoon!" ... Hmm. That'll come into play in a bit, but for now, head east from him.

  There will be more Robotians along the way, followed by a group of Dadattas ( ) wielding their Morning Stars. The road will curve from eastward bound to north as this is taking place. While heading north, go east when you can. Keep going east until you come to... well... a wooden spoon. As the young man mentioned earlier, you must stand on the wooden spoon and hit the Jump button. Valkyrie and Kurino will be catapulted clear across the map from east to the west--leaping over the castle below in the process [as revealed in the picture above].

  Once you land back down, on the west side this time, there will be a group of red Kaoxes to greet you. Get rid of them and head north. You'll find Zuhl here to greet you. Do what you need to do and keep going north. This time, you will have to cross a series of moving platforms across a bed of spikes. Be very careful! Keep making your way north. Once you're off the moving platforms, Valkyrie and Kurino will be greeted by a wave of Dadattas. Get by them and follow the road as it curves east. There'll be a group of blue Kaoxes this time. Get by them and you will come to a fork in the road with a wooden door to the north. Go through the door to the north and there will be another wooden spoon. Jump off of it and you'll be flung south in the air--right over several beds of spikes and into a Scissors sand pit [they're on the left side of the picture above].
 
  After dealing with the Scissors, head east a bit and you should soon find yourself in front of the very base of the castle. There will be three doorways. Have Valkyrie and Kurino enter the center one. Right off the bat, you'll find Zuhl!

  As far as I know, this is the only time Zuhl will sell the Red Dress for Valkyrie and Red Armor for Kurino.
 
  So this is a perfect opportunity to buy the item. Anyway, leave Zuhl's shop and continue inside this room. We're going to get Valkyrie and Kurino the Tornado Magic.

  There are three types of treasure chests in this room. The room is a prison with three cells. First go left and avoid the Goblins. Open the red treasure chest ( ) that holds a Golden Key ( ). Head north from the red treasure chest and open the cell door [the first one from the left]. Speak to the young lady waiting inside the cell ( ), and she'll give you a letter ( ) that she wants you to give to Baba-sama in the next round, the Ruined Village.

  This will insure that you'll be able to get the Chameleon Magic in the next stage. Now, exit the cell and head to the far right side of the room. Open the green treasure chest for a free Wide Beam Shot weapon. And then head into the cell directly north from the green treasure chest [the prison cell first from the right this time]. You'll meet Baba-sama again, and this time she'll give you the Tornado Magic. You'll automatically be teleported back outside in front of the three doorways again. Enter the left or the right one. The path is pretty linear from here. If you enter the doorway on the left, you'll be heading across the bridge on the right. Vice-versa if you entered the right-side door.

  Either way, you'll be high up above the castle now, in the skies. Make your way towards the center, avoiding Kaoxes which will be there or not depending on difficulty. Have Valkyrie and Kurino make their way towards the slide. They'll slide down in a very silly way and land on the top half of the castle this time. Open the treasure chests and get some money if you like. Then head inside for your face-off with Elecman.
 

  The romantic sound of a ballroom waltz fills the air. Young couples are dancing about the ballroom floor. Talking to them however reveals strange messages. "Elecman made me keep dancing!" and "Watch your step!"

  Approaching Elecman's throne will enrage him. Angry by the fact that you disrupted his waltz, he'll engage you into battle.

  Elecman will teleport about across the checkered ballroom floor. Sometimes Honorians will join in the battle, but you can deal with them easily. Elecman will shoot lightning balls from his staff and aim for Valkyrie and Kurino. Also, he will electrify the squares on the floor in specific patterns. Just stick with it and strike him whenever he reappears and leaves himself open. When you win, Elecman will turn into brittle rock himself and crumble. Two red treasure chests will appear, giving out money and MP orbs.
 



  Elecman was defeated! Valkyrie and Kurino opened a treasure chest to find a golden piece of armor. One of three legendary pieces, they say. The pieces were scattered in remote locations.
 


  In an effort to continue their quest, Valkyrie and Kurino set sail. Departing from the sea front castle that had been created from the Golden Seed's power. Their destination was a cursed village that had been consumed by darkness...
 

  Round 5: The Ruined Village of Darkness

  Valkyrie and Kurino disembark from their ship and arrive back on the mainland. Make your way north, as usual. It's pretty apparent that the climate is beginning to change as Valkyrie and Kurino make their way north. Hop across the small ice bergs to continue north. You'll find a small graveyard like area--A group of Talos will begin to assault you. Deal with them and move north. There will be a group of Honorians guarding six treasure chests. Jack the treasure chests for all they're worth and head into the pit just north of you. The pit is filled with endlessly spawning earthworms. Get out of the pit from the north side, and you'll find Zuhl in a small hut-like structure. Get what you want from him.

  Since we're at a fork in the road at this point, I'll give you an idea as to where to go from here. Both paths fork away from each other then come back. The right path has you run a gauntlet of Talos monsters everywhere. While the left path has another Earthworm Pit, followed by a small gauntlet of blue Honorians.

  Chose either side and continue north.
 

  The music will shift to a gloomy theme. Valkyrie and Kurino have now entered the heavily forested area of the cursed village of darkness. Head Northwest [up and to the left] past the gravestones where a group of Honorians guard six treasure chests that have money, an Additional Heart Container, and a Book of Magic. Head back towards the east this time. You will have to navigate a maze of dead trees.

  Move along the north wall and move through the maze heading east. You're trying to reach the northern-most part outside of the maze. There will be a small house. Touch the house to enter it and you'll be greeted by Baba-sama. She'll be glad that you picked up her letter from her assistant Randa [the girl in the prison cell from the previous round], and she'll reward you by giving you the Chameleon Magic.

  Afterwards, Valkyrie and Kurino will be transported back outside in front of a large iron gate. Head up and go inside.
 
  Valkyrie and Kurino will now be in an ice-covered hallway. Large cubes of ice will slide back and forth and ricochet off the walls. Head up north to face this round's boss. The wall of Ice Blockers. This boss is in sections. There will be four pillars that will rest parallel to one another on opposite sides of the arena. A stream of electricity will occasionally jolt between them. They can't be destroyed. Simply focus on attacking the wall which is made up of several Ice Blockers [one Ice Blocker is in the picture on the right] that will spit sliding ice cubes at Valkyrie and Kurino.

  Jump where necessary and send a barrage of firepower at the wall. After the fight is over, Valkyrie and Kurino will have rescued the third fairy. The fairy of Light ( ) !



  Valkyrie and Kurino had rescued the fairy of Light, who told them that the Golden Seed has mysterious powers. When the Golden Seed is used at the Northern Spring, it has the power to make wishes come true!

    ... Even Evil wishes can be fulfilled.
 


  It is also said that the Water Fairy has the power to negate evil. However, the Water Fairy was trapped within the cave of ice that lies ahead.
 


 


  And so, Valkyrie and Kurino made their way northward. Braving the deadly tundra wastes to rescue the Water Fairy and reach the Northern Spring together.
 

  Round 6: Into the Frigid Cave...

  Immediately, Valkyrie and Kurino will be surrounded and assaulted by not only blue Honorians, but black Fly Drills as well. These Fly Drills drop bombs, so watch out.

  Head up north past the ice pillars and into the ice-covered hallway up ahead. You'll eventually come to a hall with three gray doors. Enter the first gray door to the north [the center door]. Behind the door is Zuhl. Shop for what ever you need, then exit the room and head into the room on the far right side.

  Once inside, head north and work your way up past the enemies, then once you get to the dead end, enter the door on the left side wall. There will be a treasure chest with a Penetrating Drill Shot inside. Snag it if you like. You can also break the wall to the north of the treasure chest to find a room with four more treasure chests. Two contain Honorians and Kaoxes, and the other two contain an Additional Heart Container and a Book of Magic. Get what you want and go back to the room with the treasure chest that had the Penetrating Drill Shot. Keep going into the room to the left.
 

  Another long hallway. Work your way north from here and watch out for the moving pillars that shoot a stream of electricity out. Once you get towards the end of the north side of the hall, there will be a group of gold Robotians you need to watch out for. Get by them and go into the door on the right side wall. Watch out for rolling logs. In the next room will be Zuhl again. You know the drill. Get what you want and head on up through the door to the north, then through the door to the west. Watch out for enemies along the way.

  This hallway has sliding ice blocks, and blue Honorians. But there will be a door to the north side wall. Don't go in yet! Go to the hallway all the way at the end and pop open the treasure chest for a Time Hourglass. Now you can go in the door on the north side wall.
 

  Another long hallway with ice blocks and Goblins. Keep on going. You're almost there! Head out the north door at the end and you'll be in the boss chamber, versus the Snow Bird.

  The Snow Bird will fly around the arena. There will be slightly elevated platforms strewn about the battle field, hop on top of them and jump in the air, shooting the Snow Bird from a higher elevation. The Snow Bird is often out of Valkyrie and Kurino's reach, so you'll need to do this. The most effective way of defeating the boss is to use Big Magic, then follow up with Tornado Magic. The combination will result in a large Valkyrie Tornado. The Snow Bird will fly around and drop icicles and stalactites on Valkyrie and Kurino--the typical "spikes from above" attack. Dodge these and keep up the damage and you'll be fine.

  Defeat the Snow Bird and you'll have rescued the last fairy. The fairy of Water ( ) !



  The last fairy; the fairy of Water had finally been rescued. The Water Fairy told Valkyrie and Kurino that if Kamüz's wishes come true, then Marvel Land would certainly be destroyed.
 


  The Northern Spring itself was sealed behind the veil of the Aurora and locked with a sacred mark. Valkyrie and Kurino had gone too far to turn back now. Once again, they were Marvel Land's only hope. The two heroes were given a golden weapon and told to hold it before the veil.

  Not much longer now...


  Round 7: The Frozen Northlands! Sphinmoth's Trials.

  We're winding down to the end, folks! Head north from the starting point and navigate by hopping along the ice bergs. Watch out for the Mini Twins [as shown in the picture] and other monstrous hazards.

  The dark thunderclouds are probably the biggest annoyance here, in conjunction with the moving ice floes. Exercise as much patience as you can and make your way to the north to the mainland.

  Once you're on the mainland, talk to Sphinmoth, who tells you that in order to pass him you must fight him in one of two ordeals.

  A ) A Physical Test.
  B ) A Mental Test.
  C ) Give Up.

  If you want the last spell in the game, choose to give up.
 

  Choosing to give up will make you start back at the beginning of Round 7. Work your way up again, but this time, when you reach about halfway through the path from the starting point to Sphinmoth, stop and wait. Look to the east. There should be a moving ice berg. Hop onto it and ride it east. It'll take you to a small ice island. Who should be waiting there but Baba-sama! Talk to her and she'll reward you for your persistence. The last spell of the game. The Sky Flying magic. Be warned, this spell will vanish after one use.

  Continue on and head back to Sphinmoth. Choose either "A" or "B", the Physical or Mental test. The Physical test will pit Valkyrie and Kurino against a large group of monsters with high endurance. The Mental challenge is a bit more annoying, because it involves a slider picture puzzle featuring scenes from the game.

  The easiest way to get around this is to take the Physical Test, wait for the enemies to spawn, and use the Chameleon Magic. It'll turn the enemies into weak Goblins and Talos which can be killed in about one hit.

  Completing either ordeal will earn your victory for this round. Finally, Valkyrie and Kurino will have reached the Northern Spring...
 



  Valkyrie and Kurino raise their weapons high in the air against the Aurora veil. The veil opens up, revealing a lush, green land far at the bottom of the glacier the heroes stood on top of.

  Valkyrie, Kurino, the Fairies... All fell in and were swallowed up by the ground.
 


  Sadly, the Earth had already begun to decay from Kamüz tainting the soil with his evil. The situation had become more dire than ever...

  Kamüz was in control of the Northern Spring. Valkyrie and Kurino knew what they had to do. The Legend of Valkyrie was about to become completely fulfilled.
 

  Round 8: The Northern Spring, where Kamüz awaits...

  This is it! The Final Round! Time to finish this once and for all!

  Start by heading north, as always. Watch out for the flowers that will attack you by launching their buds at you. Keep heading north and hop across the moving platform. When you reach the next section, you'll be encircled by a group of eight blue Demons. Fight them off, and once you've killed them, head west and get ready for one of the most aggravating parts of the game.

  Leapfrog across multiple moving platforms and make your way west. On the other side, head north while back on the main land. You'll have to fight off a few waves of gold Robotians and Dadattas. Once you've reached the end of the land, prepare to head east and hop across a couple of moving boats.

  Some of the boats will have purple Goblins on board, so be sure to deal with them before you try to jump across. Otherwise you're going to get knocked off and teleported back to solid ground where you initially jumped from.

 

  Once you're across the boats, avoid the hoards of Goblins and make your way east. Follow the road as it curves north. Once you've reached as far north as you can go, you can make a quick deviation at this point if you're willing to take a risk. To the far right there will be another set of moving boats. On the other side of the boats is a chest with large MP orbs inside it that can easily restore all of your MP in one shot. Further right of that is a set of moving platforms in the water that will take you to a small island where Zuhl has camped himself out. If you're willing to risk falling in the water to get there, that's fine. If not, continue along the road as it curves west.

  The path is fairly linear. There will be more goblins, blue demons, followed by a moving platform that you'll have to jump across to another island. The next island to the west has Honorians, and green Trents that drop MP orbs. If you want to fill your magic a bit then just kill a few of these. There are also treasure chests. Some hold weapons, and the other have Kaoxes and Honorians, so open with caution.

  The path will curve to the Northeast again. Follow it and watch out for Thunderclouds and flowers that will attack you. Jump across another moving platform onto another island. This island is filled with even more monsters that want Valkyrie and Kurino dead. But there are two treasure chests. One of them holds a Four-Way Shot. This is a large piece of land, so continue making your way northeast until you find a red and a green treasure chest. Just north of the two items are another series of moving platforms. Leapfrog across those, heading north until you reach the next island. This part is the biggest nuisance, because there's about 7 or more platforms or so. If you fall here, you need to start from the main land again. Once you reach the other side, you'll finally be at the actual sinking point of the Northern Spring...
 

  Approach the spring and Kamüz will appear; seemingly lying in wait for Valkyrie and Kurino to come. Kamüz strafes about the battlefield. Kamüz has four arms. One throws fireballs, one stretches out and punches Valkyrie and Kurino, another wields a boomerang, and the last one holds a shield. Put up your best fight against Kamüz. Use every trick you have up your sleeve. Marvel Land depends on you!

  As the fight rages on, Kamüz's face will grow meaner and meaner. When Kamüz's face transformed into an overly long-horned beast, that's when he's on his last legs and really begins to struggle. Give him all you've got!
 



  At last, Kamüz had been vanquished by Valkyrie and Kurino! The two raised their weapons high in victory and sank the Golden Seed into the spring...

  Valkyrie and Kurino ascended into the sky. Kurino only stopped short of the boundaries of heaven. It was time for Valkyrie to return from whence she came. Back to the heavens, among the realm of the gods. The two best of friends bid each other a fond farewell. Cherishing one another and the memories of all the adventures they had shared together.
 


  Everyone inhabiting not just Marvel Land, but the entire Earth began to rejoice. Peace had been restored and the world had been saved once more by the efforts of Valkyrie and Kurino. Everyone said their goodbyes to Valkyrie. Would she return one day to see all of her dear friends again? Only time will tell...
 


  The Earth itself was rapidly being restored and reverting back to its once prosperous state. Before Valkyrie and Kurino sank the seed into the spring, they made their happiest of wishes out of the goodness in their hearts.
 


  Throughout their many journeys Valkyrie and Kurino's friendship had grown even stronger. The constant trials they had endured. From their first meeting in the desert, up until now. Tried and true, they stood by one another, no matter what.
 


  Kurino returned to his hometown of Sandland, donning the golden armor they had found, and became a hero in his own right. He treasured the fond memories he had of Valkyrie and Sabine. Valkyrie never forgot Kurino either. She and the Goddess continue to watch over Marvel Land from the heavens above.

  The Golden Seed makes wishes come true... But only wishes from the heart.
             You're the only one to make your wishes come true. The North Spring's waters reflect one's mind like a mirror, and it is waiting for you to visit!

  And so... A new adventure begins, just over the horizon.

   ~The End~


 Valkyrie, Kurino, and Sabine would go on to have more adventures, cameos, and quests. They even played a pivotal role in the story of "Namco X Capcom". But for cameo appearances and other related material, please see the last article.

                                     - DeviFoxx

Article written by DeviFoxx on 05/31/2007 06:44:46 PM


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